We’ve wrapped up our fourth adventure in Candlekeep Mysteries, and now it’s time for a review of A Deep & Creeping Darkness (AD&CD). In this episode, we reflect on the campaign, provide constructive criticism, and offer tips on how to run the game at your table.
In the final session of our Star Wars 5e actual play of A Deep & Creeping Darkness, the party strikes at the heart of the Fearnoc lair. Will their combined efforts be enough to keep them from succumbing to the Fearnoc's torment? Tune in to find out!
The party’s nightmares spill over into reality in our seventh actual play of A Deep & Creeping Darkness. As Aurick, Bidu, and Gubt face their tormentors head-on, the fear of failure sinks in amongst the party. Find out what happens in this week’s session!
In our sixth actual play of A Deep & Creeping Darkness, Aurick, Bidu, and Gubt find themselves beset by terrible nightmares. But when they wake, they discover reality is far more terrifying. Find out what happens in this week's session!
In our fifth actual play of A Deep & Creeping Darkness, our rag-tag group of spacers continue their trek to the lost mining town of Vermeillion. But an unexpected discovery causes them to question their present course. Find out what they decide to do in this week's episode!
It’s boots on the ground in session four of our A Deep & Creeping Darkness Star Wars 5e actual play. Aurick, Bidu, Gubt make landfall on the remote mining moon of Marin and begin their way to Vermillion. Find out what they uncover in this week’s episode!
In our third actual play of A Deep & Creeping Darkness, Aurick, Bidu, and Gubt head for an unnamed moon on the outskirts of the galaxy. A sense of unease weighs on the party as they draw closer to the tale's origin.
Aurick, Bidu, and Gubt head off-world with the Book of Woe to chase a lead on information that can save the DDG operation. What awaits them on the next planet? Find out in this Star Wars 5e actual play of A Deep and Creeping Darkness.
We’re officially into our A Deep and Creeping Darkness Star Wars 5e campaign. Picking up from our prologue, the party makes their respective ways back to DDG headquarters. Find out what awaits Aurick, Bidu, and Gubt in our first session!
After fleshing out our characters and backstories in session zero of our Star Wars 5e adventure, we jumped into a prologue session to get the falumpaset moving.
Worlds are colliding in the fourth campaign of Candlekeep Mysteries, A Deep and Creeping Darkness. Join us as Mark takes the reins as DM for the first time ever and prepares us for an epic Star Wars D&D adventure in this session zero!
We’ve wrapped up the third adventure in Candlekeep Mysteries, and now it’s time for a review of Book of the Raven (BotR). Like our other reviews, we celebrate what was great, dissect what didn’t, and offer up tips and tricks you can use to run the adventure smoothly.
In our final Book of the Raven live play session, Leander, Stardew, and Soaanz return to the material plane to find their allies have met a grisly fate. Who are these foreboding intruders? Is this the end of Stardew’s quest? Find out in this week’s episode!
In our fourth Book of the Raven live play session, Leander, Stardew, and Soaanz find themselves in the eerie darkness that is the Shadowfel. But as Stardew comes closer to finishing her quest, a ghastly voice calls out. What does this mysterious voice want? Find out in this week’s episode!
In our third Book of the Raven live play session, Leander, Stardew, and Soaanz continue exploring Chalet Brantifax and begin piecing together its dark history. As they draw closer to their goal, unforeseen forces converge on the party. What are the intentions of the denizens of the chalet, and what will happen when their paths cross? Find out in this week’s episode!
In our second Book of the Raven live play session, Leander, Stardew, and Soans continue on their journey to locate the treasure at the end of their map. After happening upon an abandoned chalet teeming with ravens, the party learns they are not alone as they explore inside...
Join us behind the screens as we dive into a post-game review after our first session of Book of the Raven. In this episode we geek out on some of the Roll20 features that streamline our games, figuring out character voices, roleplaying decisions, and highlight the things the DM and players did to make this adventure special, at least for us.
In this episode, we’re finally kicking off our Book of the Raven live playthrough. Billy takes the reigns as DM, picking up right where we left off in our Zero Session.
Billy takes on the role of DM as we gear up for adventure three in Candlekeep Mysteries - Book of the Raven. We're doing something unique for each campaign and for this one, we were tasked with creating characters for each other in secret before sharing in our zero session. This was something new for all of us and an exciting way to kick off this next journey.
We’ve wrapped up our second adventure in Candlekeep Mysteries, and now it’s time for a review of Mazfroth’s Mighty Digressions (MMD). This episode picks up immediately after we finished the game and contains some of our visceral thoughts on the campaign.
In the final episode of our Mazfroth’s Mighty Digressions live play, the party draws closer to the source of the maliciously enchanted books. But things are not as they seem and the party quickly finds themselves between a rock and a hard place when things get sticky…
In part four of our Mazfroth’s Mighty Digressions live play, Houdini, Tesla, and Twain set a plan to investigate for more clues. But, as they explore the seedy back alleys of Black Gate, they are accosted by a familiar voice…
In part three of our Mazfroth’s Mighty Digressions playthrough, Houdini, Tesla, and Twain venture through shifting sands to find the source of these monstrous books. But, the quiet desert is full of peril and dangers for the traveling trio…
In session two of Mazfroth’s Mighty Digressions live play, Houdini, Tesla, and Twain do some investigating to figure out the mystery of the transforming books. Join them on their sleuthing mission to root out the source of these dangerous monstrosities…
It’s time for the next adventure in Candlekeep Mysteries with Mazfroth’s Mighty Digressions. In this campaign, Erik is taking a different approach to the setting by re-skinning the D&D adventure in the 1890’s Gilded Age.
We’ve wrapped up our first session in Candlekeep Mysteries, and now it’s time for a Joy of Extradimensional Spaces review. In this episode, we reflect and share our thoughts on the first one shot in this new D&D adventure book.
In this final episode of our actual playthrough of Candlekeep Mysteries - The Joy of Extradimensional Spaces, our party finds out this mansion has even more surprises in store for them…
Armed with the knowledge needed to escape Fistandia’s mansion, the party sets forth trying to find the command word. However, there are still a few surprises left for Kammi and the Full Spectrum…
We’re back with part three of our play through The Joy of Extradimensional Spaces. We pick up right where we left off from our last adventure, in the library of a mysterious mansion about to fight a swarming book monster!
In this Behind The Screens, we dive into an impromptu discussion around character creation for our upcoming A Deep & Creeping Darkness Star Wars 5e campaign. It’s a great reminder of how fun and collaborative group character creation can be!